project: 3d Zbrush Busts
OVerview
This project showcases my first fully functioning game developed in Unreal Engine, featuring custom blueprints, an integrated narrative, and clear gameplay objectives
Process
The process began with developing the game’s narrative, deciding on a time-based platformer with multiple routes to success. I then created blueprints such as shooting AI, bounce pads, and a randomized hidden key system. The level was first blocked out using basic shapes, after which I sourced assets online for the final build. To complete the project, I integrated sound and music to enhance gameplay and atmosphere.
Software used
Unreal engine