project: 3d Zbrush Busts
OVerview
3D character creation using ZBrush, applying skin tone mapping, color layering, and anatomy to sculpt and develop compelling, visually engaging characters.
Process
Developed from front and side profile sketches using ZBrush. hand painted in ZBrush, using red, blue, and yellow skin tone mapping combined with multiple layers of varying opacity to achieve depth, realism, and subtle detail bringing the character to life and translating the sketch into a fully realized 3D form
Software used
Zbrush

project: KItbash
OVerview
a kitbash using ZBrush, combining individual objects modeled within the software to construct a cohesive scene.
Process
sculpted the base using a variety of modeling brushes for an organic realistic, rock-like environment. MAY was used to create geometric shapes for the pillars and bricks, re-imported into ZBrush. applied the worn, rocky texturing for effect using a range of carving and flattening brushes to unify the look. combined all elements to create the scene.
Software used
Zbrush
Maya