video clip of live play
project: Unreal Vr Narrative "Deep Water"
a suspenseful virtual reality narrative, centered on an original story featuring a mysterious book that transports the reader onto a ship stranded at sea. The experience was developed in Unreal Engine.
Process
Contributed scene and environment creation within Unreal Engine and provided modelled assets. UNREAL GAME engine utilised to provide immersive, self-directed narrative. Created blueprints for fog, lighting, and post-effects to enhance atmosphere. created assets and design and modelling of Kraken tentacles. Maya used to develop, rig and animate Tentacles which were textured in Substance Painter prior to integration into unreal.
Software used
Autodesk Maya
Unreal Engine
3d Substance painter

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